trailer · gaming

Tomb Raider: Legacy of Atlantis — How St. Francis' Folly Has Been Reimagined for Greece

Crystal Dynamics' Tomb Raider: Legacy of Atlantis rebuilds the original 1996 game's St. Francis' Folly into a vertical Greek puzzle chamber. Here's what the Reimagining Greece breakdown confirms about the new mechanics.

By Bamo Anwar3 min read
Meteora monasteries and tall sandstone pillars in Greece.
Meteora in Greece, featured in Tomb Raider’s official community travel coverage. Illustrative landscape photograph by KASPAR, CC BY-SA 4.0; resized on a neutral background and converted to WebP. Adapted image licensed CC BY-SA 4.0. This is not a Legacy of Atlantis screenshot or a confirmed design reference.KASPAR (CC BY-SA 4.0)

The original 1996 Tomb Raider began in Peru. Its later Greek level, St. Francis’ Folly, built a four-key puzzle around a vertical central vault. Crystal Dynamics’ Tomb Raider: Legacy of Atlantis retains that landmark, while the developer’s September 7 Reimagining Greece article describes a more intricate traversal route and player choice over which tomb to tackle first.

Corrections (October 1, 2026): St. Francis’ Folly was previously called the original game’s opening; the official travel retrospective identifies Peru as the first destination. The Damocles hazard also involved falling swords, rather than one suspended sword triggered by a mistimed jump. The mirror-puzzle description’s unsupported “physics-based” label has been removed.

What the Developer Confirms About Greece

Design Director Jason Epps describes the goal as “traversable grandeur.” His example is St. Francis’ Folly’s vault: a vertical space connecting four themed chambers. That feeling of scale extends into a larger landscape of ruins, with more interconnected routes. Epps also confirms that players choose the order of the four tombs early in Greece.

For Narrative Director John Stafford, Greece is where Lara begins understanding the larger connection to Atlantis. The region therefore has two jobs: increase the demands of moving through the world and widen the mystery beyond the immediate search through ruins.

The Original Already Had a Vertical Hub

The official retrospective of the 1996 game’s levels describes St. Francis’ Folly as a sequence: an initial puzzle room, a water-draining passage and then the multi-level central structure. Four levers open four challenge chambers—Neptune, Atlas, Thor and Damocles. The keys collected there open the bottom door.

Calling the original a single room obscures why this level became such a useful reference point for the remake. The hub asks the player to learn how separate routes connect across different heights. A larger version can preserve that navigational idea while making the routes harder to read or more elaborate to traverse.

What Counts as a Puzzle Change

Kotaku’s preview roundup reports that falling Damocles blades become traversal platforms. That specific mechanic is a reported preview observation; the developer’s written Greece article chiefly establishes the broader route complexity and order of exploration.

Those are different kinds of change. Choosing the tomb order affects the level’s structure, while turning a hazard into a route changes how a player solves one encounter. Neither, on its own, establishes a physics simulation or a complete account of every room in the finished game.

Release and Scope

Legacy of Atlantis is developed by Crystal Dynamics with Flying Wild Hog and published by Amazon Games, with a February 12, 2027 release. The publisher lists PlayStation 5, Xbox Series X|S and Steam; Nintendo’s Canadian product page separately confirms Switch 2 for the same date.

The source material establishes a more demanding Greek region, but does not provide a complete room-by-room walkthrough or platform performance comparison. The useful comparison for returning players is the preserved vertical hub and the increased freedom to choose a route through its surrounding tombs.

For more upcoming action-adventure releases, see Spyro: A Realm Beyond’s full-flight mechanics or our Trails from Zero and Trails to Azure beginner guide.

Hero photograph: Meteora morning by KASPAR, CC BY-SA 4.0. Resized on a neutral background and converted to WebP. Adapted image licensed CC BY-SA 4.0. Editorial connection: Tomb Raider’s Meteora travel feature.

Sources

Report a correction

Make Red Reactions a preferred source

Choose Red Reactions as a preferred source in Google Search.

Related coverage

About the author

Bamo Anwar

Anime & Gaming Writer

Bamo Anwar covers anime and gaming for Red Reactions. His work ranges from release news and detailed trailer breakdowns to beginner guides, watch orders and explainers designed to make large franchises and game systems easier to enter.

Coverage: Anime · Gaming · Beginner Guides · Watch Orders · Explainers

More from Bamo Anwar